O2 – Collection of mobile technologies and games

The Output 2 of the project is now available. The output consists in a final report describing the use of ICT tools in education and an online tool (DIIGO) to collect and share educational ICT tools.

The report includes the most appropriate technologies in order to train bus and truck drivers according to the needs emerged in Output 1. In particular the analysis is focused on mobile technologies such as tablets and Smartphones, apps and games that run on mobile devices and some other innovative technologies that can be used to support learning, such as wearable technologies (e.g. smart glasses).

The outputs are donwloadable below or in Outputs section.

Collection of mobile technologies and games